
The Sun — A Bizarre Run Stand Guide
Zoning from inside the box · Race B / PvP C · 5 moves documented
Overview
The Sun zones from safety: Solar Ray beams in a line, Flare Rain bolts from the sky, Mirror Box hides you while attacks continue, and Pilot summons a controllable sun. Tier lists consistently rank it low for damage (C-tier on PvP-focused lists, B overall) because its moves are slow and avoidable — but its defensive zoning has niche use for holding space in Battlegrounds while objectives tick.
How to get it: Stand Arrow draw. Since Arrow draws show three random cards, plan the hunt with our Arrow & Spin Planner and bank free codes Arrows first.
The Sun Moveset
| Move | What it does |
|---|---|
| Solar Ray | Beam at the enemy in a straight line for 3 seconds |
| Flare Rain | Bolts of energy rain down from the sky |
| Mirror Box | Hide under a box |
| Heatwave | Summons the sun to daze enemies while dealing damage |
| Pilot | Summon a sun that you control yourself |
JoJo Origin
The Sun from Stardust Crusaders. Since A Bizarre Run is an unlicensed fan game, expect names and kits to riff on the source rather than replicate it exactly — and expect evolutions that follow the manga's logic (community guides already anticipate Tusk's later Acts and a Scary Monsters evolution path).
How The Sun Fits The Meta
The two-mode structure means The Sun gets judged twice. In the race stages, what matters is movement, boosts and utility; in Battlegrounds, it's damage, combos and survivability. Zoning from inside the box is where this kit earns its keep. Where it sits in the full picture, see the tier list.
Playing The Sun: The Short Version
Every Stand in A Bizarre Run runs on the same combat skeleton — M1 string, dash, barrage on E, four ability slots, Awakening on G — which means learning The Sun is mostly learning when, not how. Read the moveset table above in combo order rather than list order: most kits open with a gap-closer or trap, convert through their mid-string, and finish with the knockback or grab. This kit has no documented Awakening cutscene, which makes its ability slots the entire payload — learn their cooldowns cold.
In races, The Sun is a Battlegrounds-first kit (B racing grade) — bring it to the arena, not the course, and let a movement Stand handle the racing half of the game.
The Sun vs The Roster
Matchup knowledge in A Bizarre Run is thinner than in established fighting games, but the tier consensus gives working answers: ranged kits (Tusk Act 1, The Sun) punish melee approaches; ambush kits (D4C's Dimension Warp) punish static zoning; utility kits (Coco Jumbo's room) stall burst damage. Whatever The Sun's weakness is, the counter-play usually lives in a different tier bracket — which is why rerolling with Rokakaka instead of main-playing a bad matchup is often the correct ladder strategy in the game's first months.
The roster is still growing — the developers tie new Stands to like goals and shipped D4C and Scary Monsters within the first nine days. Every addition shifts the meta; this page and the update log track the changes as they land.
How To Get The Sun: The Full Acquisition Path
The full path, in spending order: first redeem every working code (the current eight hand out roughly five Arrows and five Rokakaka Fruits between them — that's up to five three-card draws with five resets, free). Second, complete the Gyro quest for Spin regardless of whether you plan to main it, because a guaranteed Stand costs nothing and Spin is S-tier racing anyway. Third, feed Spin Tickets into the wheel — community-tracked odds put direct Arrows at 5% and Fragments at 20% per spin, with five Fragments crafting one full Arrow. Fourth, reroll: a Rokakaka clears the slot, an Arrow rolls again. Run the exact numbers on the Arrow & Spin Planner before spending Robux on the paid third slot — most players reach The Sun (or something they prefer) before the slot becomes the bottleneck.
Common The Sun Questions From Live Players
The questions that actually come up in A Bizarre Run's communities, answered with what's verified: "Is The Sun worth a Rokakaka reset?" — if you race more than fight and it grades B for racing, generally yes; if it grades C for PvP and you're an arena regular, the reset math flips. "Does it work on horseback?" — every Stand deploys mid-race with B, but kits built for foot combat lose most of their value mounted; the tier list's race column is the honest guide. "Will it be nerfed?" — the developers balance fast (the anti-teaming hotfix shipped inside 72 hours of launch), so any dominant kit is a temporary state; the update log records every balance pass. And "Shiny variants?" — the wheel tracks a Shiny Stand Arrow at 0.5% community-tracked odds, consistent with D4C's three documented skins, but the exact cosmetic system hasn't been fully documented yet.
FAQ
How do you get The Sun in A Bizarre Run?
Is The Sun good in A Bizarre Run?
What are The Sun's moves in A Bizarre Run?
What JoJo Stand is The Sun based on?
Data checked November 15, 2026. A Bizarre Run updates often — we re-verify numbers after each update.