
A Bizarre Run Stand Tier List
Every Stand ranked for racing AND PvP separately · consensus of current published lists · updated for Stage 3
S+ Tier — pick these
A Tier
Best Stand For Each Goal
| Goal | Pick | Backup | Why |
|---|---|---|---|
| Winning races | Sandman | Spin | Mount-speed sprint on foot; shortcuts horses can't take |
| PvP fights (close range) | Star Platinum | Anubis | Full barrage chains + Time Skip repositioning |
| PvP fights (ranged) | Tusk Act 1 | Oyecomova | Nail shots snipe from safety; strong ammo economy |
| Ambush burst damage | D4C | Scary Monsters | 10s invisibility entry + clone dump + counter |
| Surviving / escaping | Coco Jumbo | The Sun | Instant teleport to healing room; Key Counter blocks abilities |
| Horseback harassment | Pin Bomber | Anubis | Droppable bombs while riding; Anubis M1 can unmount riders |
Why The Race And PvP Columns Split So Hard
Most Roblox battlers rank one thing: damage. A Bizarre Run can't, because its race mode scores movement, route reading and utility — and several Stands rewrite those rules entirely. Sandman is the clearest case: on-foot speed at mount pace plus horse-exclusive shortcuts make him a racing monster, but his sound-based kit merely "zones" in arenas, which is why his two grades land at S racing and B PvP. D4C inverts it: Dimension Warp's ten seconds of invisibility is the strongest fight-entry in the game, while on horseback the Stand "does nothing special," per Destructoid's racing column — S PvP, B racing.
Star Platinum splits the difference through Time Skip: teleporting an enemy back to where they stood seconds ago is brutal in arenas, and on horseback Destructoid calls the time move "incredibly useful for most situations whether you're in the front or behind." That versatility — one Stand, two modes, no dead mode — is exactly why the S+ consensus picks are the most well-rounded kits rather than the highest-damage ones.
The Outlier Opinions Worth Knowing
Tier lists disagree, and the disagreements are informative. MrGuider ranks Anubis S while the consensus average says A — the difference is how much weight you give seamless slash combos with low cooldowns and a built-in counter. Sportskeeda ranks Mr. President (Coco Jumbo) S-tier on pure utility — instant room teleport plus Refreshments healing plus Key Counter blocking — while damage-first lists drop the same Stand to C. Gamezebo and Destructoid split on Pin Bomber: A on horseback where droppable bombs harass riders, B on foot where the combos are harder to land.
The takeaway: "best Stand" is a question about your mode split. A player who races 80% of the time has a different S-tier than an arena regular. Filter by what you actually play — the goal table above is the honest answer to a question that tier letters flatten.
How To Actually Get The Stand You Want
Every Stand except Spin comes from the Stand Arrow three-card draw, so hunting a specific top-tier pick is an RNG management problem. Your resources: the current eight codes (about five Arrows and five Rokakaka Fruits combined), the spin wheel (community-tracked 5% Arrow / 20% Fragment per spin, five Fragments craft one Arrow), and race rewards that occasionally drop Arrows or Fragments. The one guaranteed path: win two races, and Gyro Zeppeli appears behind the lobby spawn to grant Spin (Steel Balls) — no RNG involved.
Practical hunt order: bank every Arrow from codes first, roll and keep anything S or A, Rokakaka anything you won't use, and only spend Robux on the third Stand slot once you own two keepers. The Arrow & Spin Planner models how many spins stand between you and your next roll.
FAQ
What is the best Stand in A Bizarre Run?
What is the best Stand for racing in A Bizarre Run?
What is the best PvP Stand in A Bizarre Run?
Why do tier lists disagree about A Bizarre Run Stands?
Where does Scary Monsters rank? It's too new for most lists.
How do I reroll for a better Stand?
Data checked November 15, 2026. A Bizarre Run updates often — we re-verify numbers after each update.